Royal Rumble Rules
Listed here are the relevant sections of the multiplayer rules as
posted on the Comic
Images site with reguards to the Royal Rumble format.
SECTION ONE
First let.s establish some things:
- Multiplayer is designed to be a little faster than other Singles
formats. Just like in real WWE matches, Superstars are capable of
amazing things when they do battle in greater numbers.
- We will deal with anything here that is different from the normal
rules. If it.s not mentioned here, assume the rule is the same as for
normal singles competition.
- Some Superstars, strategies and cards are going to be significantly
stronger, and others significantly weaker. Getting over this now is
crucial if you want to have some fun.
- Everybody is considered your opponent, unless stated otherwise.
- Maneuvers can only be played against your opponents. You can.t get
cheap Fortitude by beaning your own partner with a kendo stick.
- When playing a Maneuver, you must declare which of your opponents
you
are playing it against. This is done in Step 1 of the Timing Breakdown,
basically as soon as you name the Maneuver you are playing.
- If a card says .can only be played after. it must target the same
opponent the original card targeted (if applicable.) That means if you
Pump Kick Jeff Hardy, you can.t play a Knee Smash on Matt. This rule is
not affected by any card that removes the .can only be played after.
text.
- If you control an effect that reacts when an opponent plays a card
type (such as Brahma Bull, or the Superstar Abilities of Raven, Crippler
or Jamie Noble) the effect will only trigger if the card is played
naming you as the target. (EG, Raven won.t draw a card if Matt punches
Jeff in the face.)
- The win condition is specified at the beginning of the match. Either
the first pinfall wins the match, or each player is eliminated when they
are pinned.
- Fortitude is kept no matter who it was generated against.
- If a player is eliminated, all of that players cards leaves the game
as well. This rule ignores the Permanent trait.
- Play starts with the highest Superstar Value and proceeds clockwise.
- Any player may reverse an Action or Activated Card Effect. The
choice of whether or not to reverse is made starting with the opponent
to the left of the player playing the card or ACE and continues
clockwise. No matter which opponent reverses the Action, play continues
clockwise as normal.
- When a player's turn ends, the player to his left starts the next
turn.
- Effects that reveal a player's hand only reveals it to the player
who is controlling the effect (not all of the players. For example, Kane
plays Commissioner Rules on Jeff Hardy. Spike Dudley won't see what Kane
sees in Jeff's hand.)
- Effects that require a choice (Commissioner Rules, Twisted Smile)
only affect one chosen player. Effects that do not require a choice
(Kane, Stratusphere) affect all players.
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