Royal Rumble Rules
Listed here are the relevant sections of the multiplayer rules as
posted on the Comic
Images site with reguards to the Royal Rumble format.
SECTION ONE
First let.s establish some things:
- Multiplayer is designed to be a little faster than other Singles
formats. Just like in real WWE matches, Superstars are capable of
amazing things when they do battle in greater numbers.
- We will deal with anything here that is different from the normal
rules. If it.s not mentioned here, assume the rule is the same as for
normal singles competition.
- Some Superstars, strategies and cards are going to be significantly
stronger, and others significantly weaker. Getting over this now is
crucial if you want to have some fun.
- Everybody is considered your opponent, unless stated otherwise.
- Maneuvers can only be played against your opponents. You can.t get
cheap Fortitude by beaning your own partner with a kendo stick.
- When playing a Maneuver, you must declare which of your opponents
you
are playing it against. This is done in Step 1 of the Timing Breakdown,
basically as soon as you name the Maneuver you are playing.
- If a card says .can only be played after. it must target the same
opponent the original card targeted (if applicable.) That means if you
Pump Kick Jeff Hardy, you can.t play a Knee Smash on Matt. This rule is
not affected by any card that removes the .can only be played after.
text.
- If you control an effect that reacts when an opponent plays a card
type (such as Brahma Bull, or the Superstar Abilities of Raven, Crippler
or Jamie Noble) the effect will only trigger if the card is played
naming you as the target. (EG, Raven won.t draw a card if Matt punches
Jeff in the face.)
- The win condition is specified at the beginning of the match. Either
the first pinfall wins the match, or each player is eliminated when they
are pinned.
- Fortitude is kept no matter who it was generated against.
- If a player is eliminated, all of that players cards leaves the game
as well. This rule ignores the Permanent trait.
- Play starts with the highest Superstar Value and proceeds clockwise.
- Any player may reverse an Action or Activated Card Effect. The
choice of whether or not to reverse is made starting with the opponent
to the left of the player playing the card or ACE and continues
clockwise. No matter which opponent reverses the Action, play continues
clockwise as normal.
- When a player's turn ends, the player to his left starts the next
turn.
- Effects that reveal a player's hand only reveals it to the player
who is controlling the effect (not all of the players. For example, Kane
plays Commissioner Rules on Jeff Hardy. Spike Dudley won't see what Kane
sees in Jeff's hand.)
- Effects that require a choice (Commissioner Rules, Twisted Smile)
only affect one chosen player. Effects that do not require a choice
(Kane, Stratusphere) affect all players.
SECTION TWO
Battle Royal
- Battle Royal matches are designed to be very quick. That.s the point
of it. The above basic rules are in effect, as well as the following
rules.
- The point of this format is elimination, to be the last man
standing.
Your opponent is eliminated if there are 0 cards remaining in his
Arsenal at any time, or you successfully play the card Throw Opponent
Out of the Ring or Over the Top Rope. There are no Countouts (even
through card effects.)
- Fortitude is shared by all players for the purpose of playing
Maneuvers. Reversals and Actions must still be played using your own
personal Fortitude level.
- Players may put into play only 1 Pre-match card, as well as any
non-Stipulation non-Venue non-PPV Superstar Specific Pre-match cards.
(For example, Jeff Hardy could play X-Treme Sendoff since his logo
appears on it, as well as Underrated Superstar.) Cards are put into play
simultaneously rather than 'played', so cards that increase or decrease
Pre-match slots won't affect the game.
- If a player is eliminated, the opponent that caused that players
elimination (or the last person to play a card targeting the eliminated
player) may shuffle up to 3 cards from their Ring Area into their
Arsenal, shuffle up to 10 cards from their Ringside Pile into their
Arsenal, and draw up to 3 cards.
- Reversals deal no damage. Even RMS Reversals. They can add to
Fortitude but no cards are overturned for damage.
Royal Rumble
- Same as above, with the exceptions below.
- Play starts with two randomly chosen Superstars in the Ring.
- Every 4th turn, another player is added to the left of the player
whose turn just ended.
- In the case of limited table space, you can choose to cap the number
of players in the Ring at one time, adding more players only when
eliminations free up table space. (For example, Bob is player 11, but
there is only room for 10 players at the table so Bob can.t join yet.
Bob must wait until someone is eliminated and then take his place at the
table.)
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