Call of Cthulhu is a horror roleplaying game based upon the writings of
Howard Phillips Lovecraft and a few others. Lovecraft wrote during the
1920s and 1930s, and he became a cult figure before dying in 1937.
Since then his stature as an author has grown, and now he is
generally
recognized as the major American horror-story writer of the twentieth
century. His fiction ranges from pure science fiction to gothic horror.
His non-fiction includes a history of Quebec, the commentary
Supernatural Horror in Literature, and a gigantic correspondence (five
volumes of his letters have been issued by Arkham House publishers).
Author-publisher August Derleth coined the term "Cthulhu Mythos", but
the commonality of plot and suggestion behind the term remains an
enduring monument to Lovecraft. A series of his stories share as
elements certain diabolical entities (especially the Great Old Ones) and
books of arcane lore and great power, first among them the ghastly
Necronomicon. The Cthulhu Mythos is named after a god-like entity,
Cthulhu (kuh-THOO-loo is the easiest, though not the best way to say
it). Many Great Old Ones, Cthulhu included, are prophesied to wake and
to lay waste to the world "when the stars are right".
These tales fired the imagination of other authors, mostly protégés
and
friends of Lovecraft, and soon they were adding to his mythology. Today,
Cthulhu stories are still being written by heirs to Lovecraft's literary
legacy.
The Call of Cthulhu RPG continues the tradition. Young writers from
around the world have contributed to or independently written well over
a hundred new books of scenarios and other supplements. Besides English,
translations and original new supplements also appear in French, German,
Japanese, Italian, Polish, and Spanish.
In imitation of Lovecraft, who also wrote excellent tales of horror
unconnected with the Mythos, not all Call of Cthulhu scenarios need
explore the Mythos: plenty of scope for horrible motive and despicable
deed exists apart from it.
- Dustin Wright